Contact Info / Websites
The paths of a lost fungal spore and a validation-seeking plastics factory worker gradually and disastrously converge as their ambitions bring them into contact with horrific aspects of humanity.
Zehkiflorn will be the first in a trilogy of films, with each film being vaguely inspired by a series of animated shorts that I created between 2007 and 2014 for the internet.
Q: Are you seriously just remaking all your shit again?
A: Despite a few cosmetic similarities, Zehkiflorn has almost nothing to do with the SuperVillain series.
Q: What about SuperVillain 6?
A: Aborted! Read all about it here.
Q: What about Rictus of Sock?
A: After Zehkiflorn, I'd like to use my ideas for Rictus in my second film project. Unlike Zehkiflorn, it will draw more heavily on the Sock series for inspiration.
Q: BUT I CAN'T WAIT FIFTY YEARS FOR THE CONCLUSION
A: Consider "Empire" to be a bad end where the destruction caused by the warring Gods prevented humanity from overcoming the crisis. More info buried in here.
Q: Okay okay (NOT OKAY), is Sulek at least doing the music?
A: Nope, the film's contents are not something they want to be associated with. I don't want to rope any musicians into the eternal rollercoaster that is this film's incomprehensibly long production time, so I'm not specifically recruiting anyone at the moment.
Q: What's up with the website?
A: Besides it being just the neatest thing ever? For starters, it's still in beta, and we will add in more features over the next year (improved video player, embedded comic and news readers, new merchandise, 1990's mode for shitty computers, bug fixes, etc). It might not be terribly friendly with older browsers, but it is mobile compatible.
Q: I can't think for myself and therefore can't find anything on the new site?
A: Idiot proofing successful!
Q: Will we never see you again?
a comic from a more innocent time
For the last few years I've known and said I wanted to make a film. A real film. Something I can take on tour when it's finished and stand on it's own, outside my jumble of web content. This, of course, causes a bit of a problem concerning what to do with my internet audience. The herculean effort required to even attempt something on this scale is terrifying, and that naturally means fewer (than the already sparse) updates I can put out. The fans will feel abandoned, but to stay engaged with them takes valuable time away from the project I really care about.
The first draft of this post was written yesterday and it was very optimistic in nature. I promised to invest great effort to create audience outreach tools for BarfQuestion's 10th Anniversary, such as a Twitter account to keep everyone posted with lots of free content and extras (production updates, animation PSD files, more frame giveaways, preview clips). It would take time away from production, and even though audience feedback only comprises 5-8% of my job satisfaction, I'd suck it up and do it anyway for the greater good.
And then the election results came in. From the collective prolapsed anus of America that mistook the presidential election for a reality show, to the stuck up idealists who voted third party or "protested" by not voting, to the religious who voted for the actual anti-christ just to preserve bundles of cells less complex than the organisms on their dinner plates, to the indifferent and apathetic 40% who shirked their responsibility to vote altogether in favor of continuing to waste oxygen, to the liberals who failed to acknowledge trending issues (such as the rising problems posed by Islam) and in doing so allowed President Caligula to have a monopoly for his barbaric "solutions" that will condemn countless Muslim Americans to a horrible fate: I realized that I found the prospect - of continuing to provide free entertainment to anyone who very well may have contributed to the destruction of everything this country has strived for over the last several decades - to be completely repulsive.
When I'm already struggling with how to balance a feature length project against dumping more content into the internet, this shit really makes me want to just drop the internet plate altogether. I would just feel bad for my foreign audience who already has more than enough America-related problems headed their way.
The terrorists are not immigrants or people who follow a hate-religion different from America's favorite hate-religion. Terrorists are fat, sagging goblins that spew hateful lies to make us afraid of our own country for personal gain. Fuck this country and the American people. I am more ashamed to be one of your number right now than I am of that one time I tried asking out a Hmong girl with a valentine written in Japanese because I thought the calligraphy looked cool without realizing how horrifyingly racist that would come off as.
Back in the distant lands of 2010, Danielle found an online tutorial about how to code ActionScript games in Flash. The tutorial instructed the reader on how to make a game in which you, a paddle, use a ball to destroy apples in a tree. The very most basic of brick breaker clones. Having completed the project, I saw her excitement in having coded something. And I decided in that moment to obliterate that small happiness forever.
"What if we made it more elaborate?" I said while lightly tapping in the first nail. "You could be a little guy knocking down a building! What if we added procedurally generated levels of a building with cutscenes in between them?". Meeting with little resistance I decided to query further, sweeping my hand along a shelf of antiques. "How about adding different kinds of bricks and building materials?" This, of course, destroyed the fancy procedural generation script that had already been completed. I either did not or could not recognize the shattered finery on the rug. More. There must be more.
"Racket physics! And we'll need new levels! We'll make new levels to replace all that hard work you just did! While you're at it, how about we add construction workers that call the police on you! Oh! Yes, we should have multiple game over conditions! We'll need a health meter, and power ups to go with it like buckets and sandwiches. And let's add more level designs while we're at it!" Unable to accept the fact that this would be just another brick breaker game, no matter how many bells and whistles we duct taped to it, I proceeded to push us deeper into madness. "Let's add something besides rocks that you can hit at the building!" Having seen the resulting rock re-skins, I could not let this scab go unpicked. "What if they each did unique things, like broke or exploded? Let's put in multi-ball functionality and an inventory bar while we're at it.
How about a remote control that brings in a wrecking ball? Wouldn't it be cool to fight a UFO with a wrecking ball?"
Years had passed at this point and the once simple tutorial game had already been reprogrammed from scratch, including several code revamps to handle all the new ideas I was polluting this once innocent project with. But my nagging suggestions and torrent of new assets had only increased with time. Three mini-games were planned and the groundwork laid out for them. More bosses. The collectibles system. Easter eggs, including a cheat system and a new hidden game mode within it. Remastered the cutscenes. Made a new cutscene gallery to replace the old ugly one. Added corrupted cutscene files to the game which replaced all the sprites with cutscene frames and almost irreparably broke the game. The level auto-complete system. Randomly generated countdowns. Procedurally generated room interiors. An actual ending to the game, instead of an endless loop of levels. More cutscenes. Throwing out of the previous groundwork for the three mini-games and adding the Demolition Carnival in their place. Unique cutscenes for all the bosses.
Neither of us wanted anything to do with it at this point. A spaghettian titan of tangled code and jumbled ideas, desperately trying to be something more than the uninspired monster it was. Meanwhile, Danielle had surprised me with Cardiac Snowdrift in 2011 which was everything Hitting Stuff at a Building was not - concise, addictive, and quaint. With Cardiac Snowdrift out in the wilderness, HSaaB had become even more reprehensible. What was the point of this mutant hearse of a training-wheels game when Cardiac had totally supplanted it in that role? We did not know. We did not care. Hitting Stuff at a Building rotted in the depths of our hard drives for years, untouched and unloved.
But here we are. We finally pulled it together in 2016 and made a concentrated effort to finish it. I am still coming to terms with the realization that I am a horrible, horrible project manager and our first substantial game will be just one of millions of derivative indie-games that are over-saturating the market. This trend of nostalgia fixation and subverting retro game tropes is something I desperately don't want to be a part of. Having grown up without video games, I had very lofty ideas about what video games actually were, and when I finally got to start extensively playing them 5-6 years ago, I was disappointed with how limited most of them actually are. Seed of Destruction is more along the lines of what we'd like to make, but we played it "small" and "safe" with Cardiac Snowdrift and HSaaB in order to get a handle on how to make games ourselves. But we've learned a lot, and thanks to her trucking through this programming boot camp hell, Danielle's grasp on coding is now so high that her career is moving up as a result. We've come away from this a lot more experienced than before and that's what really matters at the end of the day.
Edit from the future:
This post was made, somehow, in a more innocent time. A time in which I thought encouraging constructive discussion and public awareness about religious extremism could be helpful to take power away from scare-mongering tyrants like Trump and the growing threat of the alt-right. Sadly, this never came to pass and tribalistic fear won out in the end. Now that we are saddled with Hitler 2.0 and his large following of spineless cretins who are terrified of anyone from a different gender or race, we no longer have the luxury we had before to peacefully criticize endangered minorities.
While my views on religion (all religions) has not changed, I do not want these insidious supremacists to mistake my past words for an endorsement of their repulsive, adult middle-schooler views and mentality. Protecting Muslims and immigrants is our first priority. When and if we return to a society that is not eagerly poised for another holocaust, I will be first in line to take the piss out of Mohammed and his rival prophets from other religions. But right now we have to be a united front against the violent animal bigotry that is sweeping the globe.
If you quote or link to any of this post, anything I have said, and try to claim I'm on the side of bigots like you - I'm not. I abhor you and everything you stand for. I have come to detest some of my earlier (especially commissioned) work for its bleeding heart "don't let the man keep you down!" messages and am further mortified to see that the establishment of privileged whites seems to have adopted my message as encouragement for them to break down the shaky scaffolding we've painstakingly constructed to cage in our species' tribalistic, xenophobic urges. To you the Trump supporter, you the Brexit supporter, you the nationalist cancer - you are not the oppressed. You are and have always been the establishment of humanity's worst aspects that better people have given their lives to fight against. I have never spoken for you and will not ever do so.
With that said, on with the post...
In the wake of Sunday's tragedy it is imperative, especially as artists, that we look closely at this issue. This was something I had previously assumed was obvious, as years ago the internet gleefully took to causes like Draw Mohammed Day in defense of free speech. But the death threats, torture, and executions in response to people practicing their basic human rights have continued to intensify. The Charlie Hebdo shooting, the Paris massacre, and Sunday's mass killing as well as countless atrocities committed against human rights in the middle east are things that we cannot just willfully ignore the motives behind. But here we are.
I understand that many people, the majority in fact, that follow an Abrahamic faith do not actively practice the contents of their respective holy book. Few Christians these days have even read the Bible in its entirety. Which is good, because that shit is unjustifiably evil in a lot of places. Even the oft-quoted New Testament contains some crazy shit which culminates in the balls-to-the-wall global murder orgy that is Revelations. A balls-to-the-wall global murder orgy that just so happens to be one of the primary inspirations for Empire of Sock.
The credits sequence was meant to draw a lot of parallels to the Bible, showing Sock sacrificing a version of itself to itself in order to appease itself and then slumbering underground awaiting its second coming (which would herald the apocalypse). The cult is shown divided, and members wearing attire and symbols suggestive of the three major Abrahamic faiths are depicted murdering each other over their religious differences.
The idea was that the Cult of Sock inspired these modern day faiths, which are all watered down but still occasionally batshit nuts versions of the Cult's religion. The underlying theme of the Sock series is that religion is inherently dangerous, devalues actual life by promising an eternal afterlife, and reduces people to the playthings of Gods- causing more problems than it solves. Hence the other Gods showing up to combat Sock's destruction, only to use the victims of Sock's wrath as literal ammunition in their crusade. It's how religions have functioned for millennia.
People (Judeo-Christian and Muslim alike) are happy to ignore the shadow their religion casts over the world and pretend that their holy books filled with glorified judgement, rape, and murder are somehow metaphors about unconditional love and forgiveness. In some ways this is a good thing - despite the inherent hypocrisy entailed in such an action - as by redefining what these religions stand for, we are able to move forward as a more peaceful and more forgiving species. However, when these hate crimes and atrocities are still being committed, you cannot just turn your head and write these 'outlier incidents' off. This kind of deplorable behavior IS what religion in its base form encourages. We rightfully do not give Nazis or the KKK a free pass just because most of their members haven't killed anybody recently and they've been a largely nonviolent organization for some time. If you stand with a hate group, you are supporting that hate group.
If you are Muslim, Christian, Jewish, Scientologist, Mormon, whatever - if you can't account for the immoral things your religion preaches and encourages others to do, if you don't support the crimes committed by your peers, you need to find another way. People have been making splinter factions of religions over petty disagreements for ages. You can too. Redefine and reclaim your faith by creating a new one or drop it altogether. But by doing nothing and pretending the problem doesn't exist, you are condoning these massacres and the hateful beliefs that give birth to them. The exact same thing goes for people of different beliefs that do nothing and make excuses on other religions' behalf.
LGBTQ, artists, liberals, anyone remotely forward thinking, this is our problem too. In an age where someone like Trump is honestly running for president, denial is terrifying. If we are too afraid to discuss these issues, if we are too afraid of looking politically incorrect, we feed fear-mongering tyrants like him. People are scared and desperate and if it means committing revenge killings against Muslims or electing a stubby fingered Hitler-wannabe like Trump, they will because no one else is willing to talk about this issue and it drives them to heinous extremes.
Discuss, make art, raise awareness. It's pretty much our only responsibility as artists, aside from drawing dicks on things. Or you can just accuse me of having bad taste in headwear and maybe of being a hateful racist for good measure because this is the internet after all and when in Rome.
Illustrating hotel bibles for the greater good
It has come to my attention that Cafepress quietly disposed of their publishing service in hopes that no one would notice. Which means that the Encyclopedia Retardium is no longer in print. Which means extra despair because I lost the pdf used to print it ages ago. Which means that the thirty or so of you that bought a copy are now in possession of an extremely rare item. But the fact that less than thirty of them sold kind of indicates how worthless that status is.
So, my own personal copy has volunteered to undergo open-air invasive bowel surgery in BarfQuestion Films' first ever attempt at cloning a perfect child!* I am attempting to make the second edition as close to the original as possible, and it is proving to be incredibly difficult. Not on a technical level, but simply because the contents are proving to be woefully unfunny. I have not touched this book in years and it has not aged well, but I suppose that is like saying afterbirth does not age well. The more I think about it, the more appropriate the description of the comic being the afterbirth of my animation career becomes. As a result, I am torn. On one hand I want to charge as little as the new publishing service will allow as a pre-emptive apology, but on the other hand people might take the lower price as encouragement to buy it over the vastly superior volume 2 so I should charge monstrous amounts for it instead. Either way, I will also be releasing the book electronically as a free ebook download.
Oh, what's that about volume 2? Tales of BarfQuestion volume 2 is on the way! If I'm already wasting a bunch of time on compiling one book, why not two? I was going to wait until Syphilis Rice chapters 1-3 were done and theme the next book around them, but there's an entire book's worth of material to cover before we'd even get to chapter 2. I think I'll just withhold Syphilis Rice #1 and save it for the future third and final comic anthology.
With two books on the way in the coming year, I'm also excited to announce that Hitting Stuff at a Building is in the homestretch. No really, I'm serious. We finally stopped procrastinating and started plowing through play-testing. The final bugs are desperately running for cover from the UNHOLY LABOR STORM we are raining down on their filthy nonsensities.
On top of all this, I'm still trucking through the Zehkiflorn trailer. There's probably five? production blocks and I'm mostly done penciling in the first one (plus a bit of inking as well). I've been recovering from some persistent health issues that have limited me to working on remastering content for the books for a week or two, but I'm ready to get back into animating full time. Once the books are finished, it'll free up my spare time so I can also get back to remastering my old films as well.
Two books, a game, various remastered projects, the stray comic here and there, and maybe maybe maybe a feature film trailer oh no please don't give estimates we've talked about estimates you know the trouble this gets you into don't make me say it supervillain 6 2011 stop screaming you brought this on yourself biting me isn't going to solve anything
TWENTY SIXTEEN IS LOOKING TO BE OKAY.
* The pursuit of creating perfect children is both futile and impossible and the practice is in no way endorsed by BarfQuestion Films, BarfQuestion Games, or its subsidiaries on the scientifically demonstrable basis that children are fucking horrible.
Hey again Newgrounds, doing my best not to drop off the face of the planet for a whole year again. I've been busy working on that trailer for my upcoming (feature?!?!) film Zehkiflorn which is a terrifying prospect but I absolutely love the two shots I've penciled so far over the last month (also a terrifying prospect). I live in a world of terrifying prospects these days but it is an exciting life.
A few people have been understandably agitated about what all this means for my series (particularly Sock). There will be a large announcement about Rictus of Sock, SpermRider 3, SuperVillain 6, and all the other projects I've been neglecting once I release the reveal trailer for Zehkiflorn. I'm not actually canceling anything; I guarantee you will see every series' conclusion. I'm excellent on promises, as long as you ignore the inhuman amount of waiting that they usually entail.
Anyway, I've continued remastering my old projects in unflattering, 1080p HD during my spare time. There are several of these old projects that never saw the light of NewGrounds due to copyright issues with the music. I've since removed the problematic content from those entries and re-edited them to Sulek, so even if you've seen them before, they're quite different now.
The very first ever Valentine's Day short:
Cephalopocalypse (formerly a whorish New Numa YouTube contest entry):
See you around!
Sorry NewGrounds, I keep forgetting that I have a separate news feed here. If you haven't been keeping up with my main Production Blog, here's the rundown of what you missed this year:
• Since the completion of Empire of Sock, the Tales of BarfQuestion comic has updated over 30 times and is now on measly monthly updates while I work on bigger projects.
• Hitting Stuff at a Building is really finally getting done. We're super sick of this project, and I'm not remotely happy with it. My animation and artwork has evolved a lot since its conception in 2010, so it looks pretty dated. In addition, it basically boils down to a slightly tweaked breakout game. It was our "let's learn Flash" game so we didn't try anything ambitious or imaginative. Thanks to this, it's spent years at a time rotting away in our hard drives, half-finished. Fortunately, I have a bunch of really unique game designs in mind once this one is finished. Designs that are much more in line with the strange, off-kilter gameplay of "Seed of Destruction".
• I'm undertaking the first of three massive, behemoth projects that will be primarily aimed at film festival distribution (after which they'll be available for free online like always). The working title is "Zehkiflorn". Writing and concept art for this first film has taken 2-3 months alone. I can't even guess at the runtime. I'm terrified that a project on this scale is way out of my league, especially when I consider that this might actually be a feature length film. But I won't limit myself just because of scary potential failure. Don't ever do that.
As soon as pre-production is over, I'm going to start work on a reveal trailer. I'm pretty excited for that to be done, because then I can divulge tons of information pertaining to the project. And there will be tons.
• I've needed weekly breaks from the cross-continental creativity marathon that is Zehkiflorn's preproduction, so I've been remastering my earlier work in true HD. And it looks like shit! Those fuzzy low quality SWFs concealed so much, but in HD video you can see all the poorly-erased mistakes, smudging, and reference lines. And I like it! They're pretty nostalgic, getting to see how far I've come. My first three projects (Eat This Child, SpermRider, and SuperVillain) can be viewed in HD on NewGrounds right now (make sure to watch them in 1080p)!
If you want more detail about any of these topics, feel free to check out the last year of posts on my official Production Blog! The next time I see you, it'll probably be for the release of "Hitting Stuff at a Building", which I've officially murdered any and all potential hype for.
Coming off of a sixty+ hour work week, my four year marathon comes to an end as I break through the finish line tape (somehow tearing all my skin off in the process) and collapse face first onto the sprawling salt beaches of Uvenirtaly. I am too exhausted to scream, so instead I elect to remain still and become one with the burning.
It's a satisfying kind of burning.
There's a lot I could post about right now. But I think that between the above "Making of" video and the last four years of collective whining, everything I have to say has already been said. What's more important right now is what is yet to come. The next few 'recovery' months will be occupied with relatively small tasks such as getting the comic going again (stay tuned for an announcement on when and how this will happen), finishing Hitting Stuff at a Building, designing the new website, and more perhaps. I've got a lot of ambitious and dangerously impractical ideas about the website redesign, but I don't want to say anything until Danielle and I can sit down and figure out what's feasible and what isn't. I'm worried my concepts won't work out because I've never seen a website like it before, but I hope that's because people are too afraid of losing traffic and not because it's impossible.
Come 2015, I'm going to have a whole new batch of exciting and terrifyingly complex projects to embark upon, including actually creating the website, The Adventures of Puddlenaut game, and the first of three gigantic projects intended for film festival distribution (and later, free internet distribution as always).
Like the artwork in this post so far? Do you perhaps like it enough to… wear it? Well, I've got something a little different to offer this time. I'm sick to death of wasting money on defective and poorly made Cafepress test prints, so instead I'm hosting these free mediapacks of graphics I've designed for clothing and merchandise. Download this zip and take it to any printing service of your choice to create your own merchandise! Shoddily printed work done by a third party is no longer my problem, but it can be yours for fifteen easy payments of zero cents! Alternatively, skip the headache and just use them as website/desktop decorations, whatever.
Interest in the junk frame giveaway was either depressingly low, or people these days just don't trust someone who makes animations about killing children with their physical mailing address, so every entrant should be receiving two to three frames instead of just one, if you didn't receive my form letter already.
Stay in your seats, the ride's not over yet. In fact, I'm not even sure they built an ending to this ride let me check with my supervisor… ccchhkk- mmhmm…. mhmm… yeah, that's what I … mmm… cchkk. Right, as I said, they haven't built one. I can understand why some of you might object to the prospect of living out the rest of your life in a roller coaster seat, but you have to admit that you certainly got your money's worth when you bought the ticket. Value like that is hard to come by these days. Well then, now that that's settled I guess we should start breaking out the emergency provisions.
It's done. I can't believe it's actually, finally complete. Empire of Sock: Episode 3 and the complete omnibus cut will be released on Halloween 2014. I've got about two weeks yet, so I'm hard at work preparing more content to accompany the release:
THE MAKING OF EMPIRE (OF SOCK)
• Time-line of production and delays
• Footage of every stage in production
• Original versions of scenes/deleted scenes
EMPIRE OF SOCK CLOTHINGSTUFFS
• Four to six new shirts and maybe more Cafepress junk based on characters from the film!
EMPIRE OF SOCK TRASH FRAMES MAIL-AWAY SWEEPSTAKES
I don't compose my shots terribly carefully. Because of this, I end up tracing most shots multiple times, moving around individual elements each time until everything's positioned to my liking. This generates penciled-only junk frames that closely resemble part of the final shot, but cannot be used due to small defects or too many erased pencil lines that would show up during coloring.
I feel egotistical for thinking anyone would want these scraps, but it's this or the trash can. If you'd like one of these production mementos, send a (physical) mailing address to firstname.lastname@example.org or via PM and I'll mail them out a few days before Halloween. I saved 12 regular sized frames and 5 large frames, and I'll divide them between however many requests I get before Tuesday, October 21st.
I can only guarantee prizes for the first 17 entrants!